The 1999 Alien Accord
About the Game
Official Group 1: 1106503450
"The 1999 Alien Accord" is a brand-new masterpiece from the original cast by"Refate: Echoes of Desire", and Terrafire is proud to present an AI interactive video game.
"We still care about how the story is told, and whether players can truly immerse themselves in it:"
Every choice should have a response; every branch should be worth pursuing.
What AI changes is the production method, but what truly determines whether a work can be retained is the characters, plot, and the moment when players make choices. ”

This is a story set in the year 2099. You are Lin Bei, the top player across all servers in the Neural Metaverse.
Then the sky cracked open. Alien consciousness flooded into the network, and millions of people instantly became vegetative.
Grandpa forcibly pulled you out of the brain-computer interface, stuffed you into a modified washing machine, and pressed the send button.
You wake up in 1999. The air is filled with the smell of soot and frying oil.
A girl wearing an apron is staring at you. And at the foot of the mountain, something ancient is awakening.

"The 1999 Alien Accord" is an AI interactive video game, where every choice you make shapes who you become - and who you lose.

Time is your greatest enemy:
Trapped in the century before your birth, you must survive on the streets of Chengdu in 1999, in secret research facilities, and amidst conspiracies spanning millennia. From mahjong parlors to mountaintop ruins, from playing airplane games in arcades to confronting monsters that transcend biology - the truth is not told in history books. The future depends on whether you can survive until the moment to rewrite it.
Love/family bonds amidst the flames of war:
Amidst the chaos, bonds are forged. A noodle stand owner with a temper tougher than her loyalty. A genius researcher burdened with unspoken secrets. A quiet soul who sees through your brave facade. Your choices not only alter the plot - they change who trusts you, who waits for you, and who remembers you. The romance here is not an ornament; it's the reason everything is worth fighting for.
Adventure and player choice
A helicopter, a green-painted train speeding along the track, and a group of polluters chasing from the rooftops of the city.
You need to avoid the steel beams during takeoff, lower the aircraft to catch up with the train in midair, and then descend onto the train's roof via a rope ladder. Each maneuver can potentially affect the outcome:
Should I pull Bai Jin first, or save Han Xiaolei first?
Take the risk and take off, or wait for a safer opportunity?
Is it better to trust one's own driving skills, or to acknowledge that "having played a simulator" and actually flying a plane are fundamentally different things?
When the helicopter explodes into a fireball in the snow, the real journey has just begun
Absurdity and comedy coexist
When the world was about to be destroyed, everyone began to rush towards China.
Drug lords no longer discuss business, arms dealers no longer engage in warfare, plutocrats no longer sign contracts, and politicians no longer even bother to accept bribes in front of them, leaving only the same message:
"I am going to China."
On the other hand, Lin Bei and his team had neither a private jet nor a fleet of luxury cars.
Some people travel to China to save the world, while others merely do so to catch up with their great-grandfather.
Your story, your way
· Branch narrative, 20+ endings (some rely on strength, while others depend on the hearts you win or break)
· Mini-games integrated into the plot: mahjong, fishing, shooting down airplanes, market trading, roller skating, etc
· The system of goodwill and reputation ensures that every interaction carries weight - whether it's giving gifts, making dialogue choices, or even how one eats a bowl of noodles ..

Schematic diagram of a mini game in development

Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release