Outer Helix Idle
About the Game
THE OUTER HELIX
A galaxy of 321 named systems, 19 regions, four superpowers
at uneasy peace, four pirate factions that don't bother
with peace, and an effectively infinite procedural frontier
beyond the charted edge.
You're one pilot. Where you fit in the Helix is up to you.
WHAT YOU DO
· MINE 60 ore types across 15 tiers — Ferrite through
Voidsteel. Compress for haul efficiency, refine
into minerals, sell at trade hubs or supply your
own production chain.
· FIGHT Hostiles spawn in every belt. Bounty income scales
with risk; capital fleets and 10 named Convergence
officers wait in the deepest null. Killing leaves
wrecks — loot drops directly or salvage with a
Salvager I/II for additional components.
· TRAIN 86 real-time skills across Combat, Mining, Industry,
Navigation, Trade, Corp Management, and more.
Skills train offline, capped at 7 days per queue
so you never feel forced into the client. Skill
Plans queue up to 14 days of training in advance.
· BUILD Manufacturing, invention, reactions, planetary
interaction, blueprint research (ME / TE), BPC
copying. T1 → T2 → faction → officer tier.
· EXPLORE Anomalies, abyssal deadspace (mutated module
drops), wormhole space, ghost sites, hacking
mini-games, and the procedural Uncharted — same
seed always produces the same system for your
account, infinite outward radius.
· CORP Single-player corps with treasury + structures,
plus cloud-backed corporations: invite friends
via code, share a killboard rollup, fly under the
same ticker. Anchored cloud-corp structures drive
tick-time bonuses (refining, manufacturing, regen,
invention, market discount) for every member in
the system.
POST-GAME LOOPS
· CONVERGENCE INVASIONS Four-wave invasions in low/null-sec
systems (Skirmish → Escalation → Capital Convoy →
Anointed Strike). Each wave clear pays Convergence
Tokens; wave 4 spawns a named Convergence officer
as the boss. Clear five invasions in a region to
trigger a Region Cache (3,000 tokens + 5M Solars +
officer-tier module drop).
· PIRATE INCURSIONS Parallel four-wave loop for the four
pirate factions (Drift Reavers, Black Spire,
Crimson Veil, Iron Choir). Per-faction tokens
redeem in a 16-item store of faction-themed
modules. Per-faction per-region clear track pays
a faction cache at 5 clears.
· FACTION WARFARE SEASONS Enlist in a Power militia, earn
Loyalty Points, run plexes, capture contested
systems. Top-100 placers at season end earn
cosmetic titles (Grand Marshal / Marshal / Warlord
/ Veteran / Front-Liner) that appear on your
killmails forever.
IDLE-FIRST DESIGN
Outer Helix Idle is built for sessions that can be five
minutes or five hours. The world keeps running when you're
offline; you log back in and collect what your queues
produced. There's no MMO grind — your career is yours, not
shared with thousands of other pilots. An 82-step in-game
tutorial walks you through a five-act career arc (Pilot →
Captain → Industrialist → Explorer → Tycoon).
CLOUD-BACKED COMPETITION
56 leaderboard categories rank pilots by wealth, kills,
mining throughput, fastest-to-capital, and dozens more.
Killmails persist server-side and roll up into corp-wide
boards with a built-in filter (text + date range). Sign in
once via Steam — your save, leaderboards, killmails, corp
membership, and per-region clear tracks travel with you
across devices.
CONTENT AT LAUNCH
· 118 ship hulls — Skiff to Titan, 7 capital-class variants
· 86 skills · 460 modules · mutated abyssal modules
· 160 missions — combat, mining, courier, bounty, plus
16 storyline chapters across 4 narrative chains and 4
once-only COSMOS arcs per Power
· 55 anchorable structure types, sov-gated capital tier
· 4-wave Convergence invasions + 4-wave Pirate Incursions
· 56 cloud leaderboards · 50 Steam achievements
· 95 named NPC agents · 56 NPC corporations
· Pixel-art tactical sprites (Tier 1 batch wired)
· Drag-to-fit modules · System map overlay · settings panel
with audio + UX controls
Available Tables (0)
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View full events timeline...Initial Release