Tesla Force

Tesla Force

About the Game

The Tesla Force Difference

When compared to the previous game Tesla vs Lovecraft, in Tesla Force, the gameplay transcends the limits of the arena. You will have meaningful choices both inside and outside the arena, beyond simply acquiring upgrades. You can choose your path to travel, along with the challenges and rewards that come with it. You can risk it by challenging the Elite Monsters for Rare Perks, or you can play it safe and settle for lesser rewards.


About the Game



The cosmic horrors are awakening. It's time to call upon the heroes of science and eldritch knowledge to defend mankind from an assault from the outer reaches of reality!

  • Endlessly replayable rogue-lite
  • Randomly generated levels
  • Wild array of devastating weapons
  • Intense top-down shooting action
  • Large selection of perks to customize your hero
  • Over a dozen unique abominations to destroy
  • Play as Tesla, Curie, Lovecraft or Shelley!





Choose from four brilliant heroes of esoteric knowledge: Tesla, Lovecraft, Curie or Shelley!





Utilize an array of scientific weapons, gadgets, perks, and powerups to help mankind to victory over the cosmic horrors.





Play again and again: Procedurally generated levels offer endless fresh gameplay. No two runs are ever the same!





Choose your own path through the corrupted lands, and bear the responsibilities of your choices. The world is procedurally generated offering a unique adventure each and every time!

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[X] <—- PLAYER MANAGER – [Infinite Health] (Player never dies) – [Unlimited Ability Use] (Use abilities without cooldown) – [Mech Health Lock] (Prevents health decay over time, but enemies can still damage it) [X] <—- WEAPON MANAGER – [No Reload] (Unlimited Ammo, No Reload Required) – [Unlimited Battery Power] (Weapon energy never depletes) [X] <—- RESOURCE MANAGER – [Unlimited Crystals] (Crystals never decrease) – [Set Crystal Amount] (Manually set crystal count) – [+5 Crystals on Pickup] (Gives 5 extra crystals when collecting) – [+100 Crystals on Pickup] (Gives 100 extra crystals when collecting) – [Set Battery Amount] (Modify stored battery amount) https://opencheattables.com/viewtopic.php?t=1647

Version: This time we have a patch with fewer new features, and more bug fixes. Well, there's the 4th Cycle, which really should set your Doom Clock spinning. Here's the change list: [list] [*] [CYCLES] 4th Cycle added! [*] [CYCLES] Game now remembers which Cycle you've played last time [*] [CUTSCENES] Improved cutscenes [*] [BOSS] Added spawns to the final boss fight, making it a bit more difficult [*] [WARDENCLYFFE] Game now remembers your previous startup weapon and character choices [*] [UI] Added information about your current cycle [*] [UI] Level and World seed are now visible in the menu [*] [BUG] Closing spawning portals no longer reduces overall enemy spawns [*] [BUG] Medikit can once again be picked up while in mech [*] [BUG] Frozen Bullets no longer freeze monsters death animations [*] [BUG] Inhibitor freeze no longer carried over to next run [*] [BUG] Inhibitor no longer spawns outside play area [*] [BUG] Improved Workshop perk now works properly [*] [BUG] Worldmap now generated correctly after you load a previous game [*] [BUG] Quest rewards now properly added to your crystal total [*] [BUG] Fixed Untouchable [*] [BUG] Fixed Kinetic Inverter Perk [*] [BUG] Should the player ever fall off the play area, they are now teleported back [*] [BUG] Fixed rare water drawing issues [*] [BUG] Fixed Cultist Boss movement and tentacle animations [*] [BUG] Fixed Champion monsters in Cycle 2+ [*] [BUG] Fixed Workshop opening itself at ill times [*] [BUG] Fixed Perk listings, occasionally some perks were drawn with incorrect numbers [*] [BUG] Fixed ground drawing bugs [*] [BUG] Made Wardenclyffe upgrade menus easier to open [/list]

Credits: SeryogaSK

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Initial Release