Tenebrix

Tenebrix

About the Game

Tenebrix (Early Access)

Descend into Tenebrix, a dark fantasy roguelite where deckbuilding, dungeon crawling, and camp progression collide. Choose one of four classes, build a deck of creatures, sorceries, and enchantments, then fight for control of a three-lane battlefield where position matters as much as power.

Between battles, explore procedural dungeon floors filled with traps, roaming monsters, treasure chests, secret doors, fear, corruption, and hard choices about whether to push deeper or return to camp. Upgrade your refuge, forge permanent cards, enchant favorites, salvage the rest, purge corruption, buy supplies, and prepare for the next descent.

But death is not the end of your story. Fallen heroes can return as enemies, carrying echoes of the decks they died with. In Tenebrix, the dungeon remembers.

⚠️ Early Access

Tenebrix is actively in development. By joining now, you’ll be helping shape the game as it evolves.

Current Features:

  • Core dungeon exploration and progression loop

  • Tactical 3-lane card combat system

  • Multiple starting classes (Warden, Gravebinder, Penitent, Shade)

  • Procedural dungeon generation

  • Camp hub with foundational progression systems

  • Card discovery and early deckbuilding systems

  • Fear mechanic affecting difficulty and visibility

Planned Additions:

  • Expanded card pool and deeper class identity

  • More enemies, bosses, and dungeon events

  • Advanced forging and card mutation systems

  • Additional camp structures and progression paths

  • Narrative elements and worldbuilding

  • Visual, animation, and audio polish

Systems, balance, and content will continue to evolve throughout Early Access.

Key Features

⚔️ Tactical Lane-Based Combat
Deploy creatures across three lanes where every decision matters.

🃏 Deckbuilding with Consequences
Every card shapes your strategy—and your chances of survival.

🔥 Forge Your Power (Expanding During Early Access)
Combine cards to create new hybrid forms that persist across runs.

🌑 The Fear System
The dungeon grows stronger the longer you hesitate.

🏕️ Camp Progression (In Progress)
Build, upgrade, and prepare between runs.

💀 Echoes of the Fallen (Planned Feature)
Encounter remnants of previous runs—twisted versions of your past.

🔁 Replayable by Design
Procedural generation and evolving systems ensure each run feels different.

Initial Release