Tales From Outer Space
About the Game
Being the CEO of an intergalactic shipping company with a single ship is easy... but why stop there? Whats to stop you from expanding that fleet to two ships? Ten... and a manufacturing planet with Leisure ships to keep the plebs satisfied?
Key Features
Humble Beginnings: Begin as a simple trading company with a single ship. Pick up contracts and wait for your opportunity to "purchase" a planet and it's population. Now you've stepped into manufacturing, both product and consent.
Exploit Populations: Manage the delicate ecosystem of consumer demographics. Keep planetary populations just happy enough to buy your products, but desperate enough to accept your predatory loans. Suppress worker strikes by conveniently "misplacing" their oxygen shipments.
Corporate Espionage & Sabotage: When aggressive negotiation fails, send in the specialists. Bribe planetary officials, steal proprietary tech schematics, and fund targeted PR smear campaigns to ruin the lives of rival executives. Ownership is the goal, and you want to own everything.
Become the Shadow Broker: Fund both sides of wars, supply arms to rebels while selling defense contracts to dictators, and pull the strings until the entire galaxy is leasing their existence from your corporation.
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release