Sword World VR

Sword World VR

About the Game

The game is still in development. Due to my own mistake during operation, I missed the Early Access release window, so what you’re playing now is essentially a full release with EA-level quality.

Thank you all for your support despite this situation. The game is being updated continuously, and many mechanics are subject to change. In particular, I’ve recently found a much better approach to physics implementation, so some of the previously compromised logic will be gradually revised and improved.

Once again, thank you for your support.

I’ve just added bows and arrows. Next up, I’ll be revising the armor mechanics to make them more aligned with realistic physics.

In *Sword World*, you play as a master with extraordinary skills, unleashing various abilities through motion sensing to fight hordes of enemies and savor the exhilarating thrill of defeating them. This is a VR game centered around intense, satisfying combat. The core gameplay is the colosseum mode, featuring asymmetric 1vN battles where you take on waves of enemies. Via VR controls, you can wield a sword—landing precise swings to strike enemies’ weak points—or use blunt weapons, aiming to stun or knock back opponents. There are numerous auxiliary skills, with two main activation methods: one is button-triggered, such as pressing the trigger and shoulder buttons simultaneously to use a Gravity Attack; the other is motion-triggered, like landing three consecutive jabs to activate a Shotgun Fist. Obtaining better weapons and equipment makes combat easier, and special gear can alter your normal attacks and skills.

QQ Group: 1043200185

Initial Release