SWEEP

SWEEP

About the Game

You are the last one left.

Locked inside a hidden security room, you have a wall of CCTV feeds, a map of the facility, and a set of remote controls. Somewhere out there, and it is searching for you.

It cannot see. It hunts by sound.

Watch. Route. Survive.

Read the camera feeds to track the creature as it moves through the corridors. Rotate and slide walls to reshape its path, send it down dead ends, and buy yourself time. Hold out until extraction arrives.

Noise cuts both ways.

Every wall you move makes a sound. Use that to draw the creature away from your door, but every lure is a lesson. Lean on the same trick too often, and it stops coming to look.

Features

  • A creature that searches, not one that knows. It is driven by AI, not scripts. It explores, investigates what it hears, and adapts to your habits.

  • A new facility every night. Procedurally generated layouts mean you can never memorize the route.

  • Seven nights of escalation. The creature grows faster and more cunning as extraction draws near.

  • Tension, not jump scares. Horror built from dread, limited information, and your own decisions.

Best played with headphones. What you hear between the cameras matters.

Initial Release