Sufficiently Advanced Witchcraft

Sufficiently Advanced Witchcraft

About the Game

Devlog and Demos on our Patreon!

We are planning to go into early access here on Steam around Halloween 2026, but in the meantime we are posting development updates and early tech and playtest demos to our Patreon


Q&A

Would this be a colony sim/ citybuilder where you build a settlement/colony of witches/wizards but with automation? because on the steam page i can't understand from the screeshots i only see 1 building (submitted via our YouTube Channel)

We are still early in development, and so far we have only shown the lonely cottage level.

Each level presents a village with a number of problems or obstacles that only a witch (the player) can solve. The witch learns new spells via challenges in their grimoire.

Gameplay consists of placing glyphs and connecting them to the village’s ley lines and buildings in order to complete spells that solve the villagers’ problems.

Spells begin as simply as lighting a lantern, but grow to solve much more complex problems like load balancing the outputs of artisans or calculating the ideal price of potions based on the availability of ingredients


About the Game

100% HUMAN MADE - NO AI WAS INVOLVED IN THE CREATION OF THIS GAME

Arthur C. Clarke's Third Law states that "any sufficiently advanced technology is indistinguishable from magic," and he couldn't have been more right!

In this cozy village sim, you'll begin as an apprentice witch, learning how to tap into leylines, harness the vibrations of crystals, speak in tongues, summon and control daemons, and contain the magic smoke that makes it all work.

You'll practice your magical talents to help the local villages, and as you master each skill, you will unlock new and deeper magics, bringing you one step closer to discovering witchcraft's deepest, and most dangerous, secrets.

Initial Release