Submind

Submind

About the Game

In the near future, humanity faced a new kind of threat - catastrophic psychological delirium.

In some cases, a broken mind would generate psycho-energetic surges so strong they affected reality itself.

The living began to see others' dreams, suffer unreal nightmares, and the dead didn’t disappear - they transformed into mental entities that influenced the world around them.

The world teetered on the edge of an invisible epidemic - one that spread through consciousness.

In response, an emergency protocol was established: NeuroDive Protocol - a high-risk technology for diving into dying or destabilized minds to:

  • Stabilize the personality

  • Prevent energy surges

  • Eliminate mental distortions before they materialize

Each mission is more than saving an individual - it’s defending all of humanity from an unseen psychic catastrophe.

  • 2–4 player co-op: Sessions based on Steam Lobby or peer-to-peer. (In demo!)

  • Layered modular levels: Featuring co-op puzzles and parkour challenges that demand teamwork, players must coordinate actions like simultaneous switches, item passing, and synchronized jumps, using agility and cooperation to progress through carefully designed modular environments.

  • Branches: Specialized challenges involving reaction, thinking, and cooperation. Players choose their path. (In demo!)

  • Bosses: Act as checkpoints. Require teamwork and logic, like luring into traps, activating a chain of actions and using the environment.

  • Inventory: Each player has limited slots. Items can be saved for future use, used in unique situations, or combined for puzzle-solving.

  • Partial room completion: Some rooms can be exited without meeting every condition, at the cost of losing valuable items or opportunities, like defeating a boss without retrieving an item due to a missed water activation in a prior level. (In demo!)

  • Cause-and-effect across levels: Player actions (or inactions) in previous levels influence the availability of items or paths in the current one. (In demo!)

  • Upgrades and resources:  Chosen between levels. Some persist after death. (In demo!)

  • HUB: A place to check on other players, spend some time and wait until everyone’s ready to dive.

Initial Release