Street Boy

Street Boy

About the Game

DEVELOPER’S KEY SCAVENGER HUNT

Vehicles in Street Boy are earned, not given.

Players begin with handcarts, motorcarts, bikes, and gokarts. To unlock access to full vehicles, players must complete the Developer’s Key scavenger hunt by finding hidden landmarks across Hope Bay.

This scavenger hunt is tracked through Steam Achievements and includes discovering the Golden Developer’s Key, the Developer’s Childhood Home, and the Developers’ names etched in concrete.

Completing all objectives unlocks full vehicle access while preserving handcart-driven gameplay as the foundation of the experience.


About the Game

HUSTLE TO HELP. HELP TO HEAL.

Street Boy is a narrative-driven third-person adventure set in Hope Bay, a fictional Jamaican coastal town inspired by Port Antonio, Portland. You play as Arlinton, a resourceful boy navigating summer life while trying to support his grandmother, protect his neighbors, and stop his town from quietly collapsing.

This is a game about community, not conquest.
About doing small things that matter—every single day.

SAVE HOPE BAY

Everything you do in Street Boy helps rebuild and protect the town.

You’ll clean beaches, recycle plastic, deliver food to elders, help shopkeepers stay open, repair shared spaces, and stop locals from being taken advantage of. As you complete missions, Hope Bay visibly improves—NPC routines stabilize, streets feel safer, and community trust grows.

You are not saving the world.
You are saving home.

A FULLY AUTHENTIC JAMAICAN WORLD

Street Boy is built from the ground up around real Jamaican culture, lived experience, and environment—not stereotypes.

  • Authentic yards, shops, stalls, and neighborhoods

  • Jamaican food, humor, slang, and social dynamics

  • Ambient soundscapes inspired by reggae, dub, and street life

  • Characters based on everyday people, not heroes

Hope Bay features 12 districts, including beaches, wharfs, schemes, farms, plazas, hills, and industrial zones—each with its own rhythm and purpose.

HANDCARTS ARE YOUR LIFELINE

Movement, work, and survival revolve around handcarts and local transport.

You’ll start with a basic wooden handcart and learn:

  • Weight balance

  • Momentum

  • Route planning

  • Risk vs reward

As you progress, you can upgrade and modify your handcart, including:

  • Reinforced frames

  • Bigger wheels

  • Storage expansions

  • Speed and handling upgrades

  • Illegal mods with consequences

Later, you unlock motor carts, bikes, and utility vehicles, each suited to different jobs. Parts degrade over time, forcing repairs and smart decisions.

This isn’t racing.
It’s working transport.

ROLEPLAY-FOCUSED MULTIPLAYER

Street Boy supports dedicated servers designed specifically for roleplay.

Multiplayer servers turn Hope Bay into a shared living town where players can roleplay as:

  • Delivery workers

  • Shop helpers

  • Mechanics

  • Runners

  • Locals just trying to survive

Servers are community-driven, similar in spirit to roleplay worlds—focused on immersion, cooperation, and everyday life rather than combat dominance.

Single player tells the story.
Multiplayer lets you live in the town.

JAMAICAN DUPPY COME OUT AT NIGHT

When the sun goes down, Hope Bay changes.

At night, Jamaican folklore comes alive.
Duppy—supernatural spirits whispered about by locals—begin to appear in dark areas, beaches, hills, and abandoned spaces.

These encounters are rare, tense, and atmospheric. Combat is minimal; awareness and avoidance matter more than force. Duppy are not enemies to farm—they are warnings, mysteries, and reminders that the town has a deeper history.

Daytime is for hustle.
Nighttime is for caution.

NON-LETHAL, CREATIVE DEFENSE

Street Boy avoids traditional firearms.

Instead, you’ll use stylized, non-lethal tools:

  • Water guns and pressure blasters

  • Water balloon launchers

  • Traps, distractions, and environment-based tools

Conflict is situational and often avoidable. You are not a soldier—you’re protecting yourself and your community without becoming part of the violence cycle.

A TOWN THAT MOVES ON

NPCs follow daily routines that change with time of day. Some characters disappear. Others move on. Shops open and close. Streets empty at night.

Weather is cosmetic but atmospheric, reinforcing mood without punishing the player.

There is no New Game Plus.
The world only moves forward.

AI GENERATED CONTENT DISCLOSURE

The developers describe how their game uses AI Generated Content like this:

During development, we may use procedural or AI-assisted tools to support ideation, prototyping, and asset workflows. All final content is reviewed, refined, and approved by the development team to ensure cultural authenticity, narrative consistency, and artistic intent.

Initial Release