Starless Umbra
Starless Umbra
About the Game

Join Amalia as she searches for her friend in a land afflicted by a noxious fog. The deeper she ventures, the further she unravels a force that threatens far more than just one life.
Real-time combat
- Start battles as you approach enemies on the field. No random encounters, no turns — just real-time combat.
- Choose from cooldown-based skills. No magic points to manage; HP replenishes after battle if your party is in good spirits.
- Manipulate enemy focus (aggro), encourage teammates, and master skill rotations in a system inspired by MMORPGs and action RPGs.
- Play with friends (couch co-op) for even more chaos.
Plenty of character customization
- Select abilities and enhance them with augments — discoverable gems that change how skills behave.
- Learn passive abilities from equipment, such as combat-start buffs or bonuses when allies fall.
- Combine skills to create devastating combos.
A focus on fun
- 15–25 hour story focused on relationships in a fog-plagued world.
- Gameplay variety: minigames, puzzles, and quests; performance affects difficulty.
- Encouraged item usage; refill empty bottles in towns instead of hoarding.

This project was built over 20 years through multiple engines, story rewrites, and with the help of a patient, supportive community.
- zexyu - Story, engineering, graphics
- SaKo - Character portraits
- puking rabbit - Monster sprites
- Pipasdefranilla - Character sprites
- Brandon McKagan - Music
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