Starless Umbra

Starless Umbra

About the Game

Story Header

Join Amalia as she searches for her friend in a land afflicted by a noxious fog. The deeper she ventures, the further she unravels a force that threatens far more than just one life.


Real-time combat

  • Start battles as you approach enemies on the field. No random encounters, no turns — just real-time combat.
  • Choose from cooldown-based skills. No magic points to manage; HP replenishes after battle if your party is in good spirits.
  • Manipulate enemy focus (aggro), encourage teammates, and master skill rotations in a system inspired by MMORPGs and action RPGs.
  • Play with friends (couch co-op) for even more chaos.

Plenty of character customization

  • Select abilities and enhance them with augments — discoverable gems that change how skills behave.
  • Learn passive abilities from equipment, such as combat-start buffs or bonuses when allies fall.
  • Combine skills to create devastating combos.

A focus on fun

  • 15–25 hour story focused on relationships in a fog-plagued world.
  • Gameplay variety: minigames, puzzles, and quests; performance affects difficulty.
  • Encouraged item usage; refill empty bottles in towns instead of hoarding.

Team Header

This project was built over 20 years through multiple engines, story rewrites, and with the help of a patient, supportive community.

  • zexyu - Story, engineering, graphics
  • SaKo - Character portraits
  • puking rabbit - Monster sprites
  • Pipasdefranilla - Character sprites
  • Brandon McKagan - Music

Initial Release