Starfell
About the Game
About This Game 
Starfell is a story-driven indie game focused on atmosphere, narrative, and psychological tension.
At first, the game presents itself as one built around choice and freedom. Dialogues shift, paths branch, and the player is encouraged to interact with the world. Beneath that surface, however, every path ultimately leads to the same conclusion. This loss of control is intentional — Starfell is not about shaping the story, but about slowly realizing that you never truly could.
There is no traditional RPG progression. The game features no leveling system, no grinding, and no constant combat. Each chapter unfolds through exploration and dialogue, building toward a single, carefully designed boss encounter. Combat is rare, deliberate, and tightly tied to the narrative.
Starfell blends visual novel–style storytelling with light RPG influences, prioritizing mood, pacing, and psychological discomfort over action. The experience is designed to make the player question their role, their agency, and the meaning behind their decisions.
Key Features 
• Story-focused experience with psychological themes
• Visual novel–style progression with RPG influences
• An intentional illusion of choice — all paths converge
• No leveling system or repetitive combat
• One narrative-driven boss fight per chapter
• Strong emphasis on atmosphere and pacing
• Humor mixed with unease and subtle horror
• A single ending, experienced through different perspectives

Starfell is made for players who enjoy slow-burning, unsettling narratives and games that challenge the idea of player control.
Contains mature themes and occasional strong language. (+16)
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