Spiralagon
Spiralagon
About the Game
Of course it was all a dream. No coherent story. No motivation. Nothing made sense. No one around.
Just ran, or tried to. Heavy legs. Barely able to move. But to jump felt like flying.
So collect hearts. Collect brains. Use power-ups. Success is simple, so long as success is enough
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configurable platform game:
side-scroll, third-person, first-person
individual levels, zone, or full campaign
high pressure time limits and health, or turn them off for casual terrain traversal
overwhelming OSD can be reduced or disabled
mouse sensitivity and fov adjustment, and head bob/screen shake toggles
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release