Spells of Lust

Spells of Lust

About the Game

Spells of Lust

Riker has worn countless names across countless lifetimes — ruler, diplomat, hermit, wanderer.
To those who know what he truly is, he is simply The Immortal Wizard.

His obsession has never been wealth or power.
It has always been magic.

After a failed hunt for forbidden knowledge leaves him drained and near death, Riker’s survival comes from an unexpected source: Princess Petra — a noblewoman desperate to escape her cruel husband and the prison of royal life.

Petra possesses a rare source of divine energy, powerful enough to restore Riker’s strength. The catch? That energy can only be released through physical intimacy.

Bound by necessity, the two form a dangerous pact. Riker will protect Petra and help her disappear from her husband’s reach. In return, Petra will provide the power he needs to survive and reclaim his former strength.

GAMEPLAY

Spells of Lust is a sandbox-style visual novel that blends narrative choice, exploration, and quest-based progression.

Players are free to roam a small open map, visiting locations such as Riker’s ruined tower and a nearby town. Progression is driven by exploration, dialogue choices, and completing quests rather than linear storytelling.

As Riker regains his power, players rebuild his tower, unlock new story events, and gain access to additional characters, locations, and encounters. Choices influence character relationships, available quests, and how the story unfolds.

There is no turn-based or tactical combat. Gameplay focuses on narrative decisions, character interactions, exploration, and unlocking content through progression.

As Riker’s presence grows, other forces begin to sense the return of the Immortal Wizard — and not all of them seek knowledge for noble reasons.

This time, you’re not the only one hunting magic.

FEATURES

  • Sandbox visual novel with free exploration

  • Quest-based progression and non-linear structure

  • Player choices that affect story paths and character relationships

  • Tower rebuilding and progression systems

  • Multiple characters with their own storylines and encounters

  • No turn-based combat — narrative-focused gameplay

  • Fantasy setting with magical and mature themes

Initial Release