Snt Plan
About the Game
Hello, everyone. I am Sn兔子, the developer of this project. If you have any suggestions, feedback, bug reports, or other comments, please feel free to contact me at any time.
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[Trading System]
1. The game features a "Provenance Code System." Every individually instantiated piece of equipment, item, or consumable has its own provenance code, and its drops, trades, uses, and other activity can be traced through this system.
2. The in-game Market is now available, allowing players to trade freely within the game.
Statement on anti-cheat measures and large-scale bot-controlled alternate accounts:
Offline progression is not available for now. Combining large-scale botting with an offline system would completely undermine the purpose of the system.
This game supports free trade. Cheating and bot-controlled alternate accounts cannot be eliminated entirely, but we will minimize their impact as much as possible.
Players are responsible for their own conduct regarding cheating.
If large-scale bot-controlled alternate accounts cannot be brought under control, we may later separate the game into identity-verified and non-identity-verified servers.
[Boss System]
Boss System is divided into three categories: Trials, Bosses, and Dungeons.
1. Trials: A place to earn Battle EXP quickly. Trials are available in both solo and team modes. In team mode, item drops are distributed through loot rolls.
2. Bosses: Bosses are divided into Timed-Respawn Bosses, Server-Limited Bosses, and Scroll-Summoned Bosses.
Timed-Respawn Bosses: These bosses respawn at fixed intervals and primarily drop accessories and other equipment.
Server-Limited Bosses: High-difficulty bosses with a limited number of server-wide spawns. They appear during fixed time windows.
Scroll-Summoned Bosses: Players must submit the required prerequisite materials to summon these bosses. The more materials submitted, the greater the potential rewards.
3. Dungeons: Dungeons feature 3×3-grid, extraction-style combat. Players recruit troops, configure their own "Dungeon Squad," and take part in randomized dungeon battles or loot treasure chests. Players have both a Standard Backpack and a Safe Backpack. After a successful dungeon run, all acquired item rewards are kept. If the run fails, only item rewards stored in the Safe Backpack are retained; everything else is lost.
[Profession System]
Three professions are currently available: Warrior, Archer, and Mage.
1. Profession skills: Warrior is the standard profession and does not consume secondary-weapon materials when using skills. Archer and Mage skills require secondary-weapon materials.
2. Each profession has its own Mastery Level. During Dungeon battles, that Mastery Level provides bonuses to the player's troops.
[Equipment System]
1. Starter equipment has fixed attributes. Later weapons, accessories, and other equipment have attributes drawn from value ranges or assigned at random.
2. Equipment and armor can be enhanced up to +20. At present, only accessories have Gem Sockets and can be fitted with Gems.
[Alchemy System]
1. Alchemy - Gem System: Players can use any materials in the "Turning Stone into Gold" process for a chance to produce Triangle Gems.
2. Alchemy - Skill Book System: Players can use any Skill Books in the "Read Ten Thousand Books" process for a chance to produce rare Skill Books.
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