Slap Boxing Simulator

Slap Boxing Simulator

About the Game

Hold the strain, then let it go

Power comes from the charge. The arm loads out to the side and stays there while you hold, trembling harder the longer you commit. A tap is a poke. A full hold is a launch. Once you start one, you are in it, including the part where your opponent steps aside and you swing through empty air.

A hit only lands where your hand arrives

If your hand does not get there, nothing happens. Standing slightly too far back is the difference between a knockout and a whiff, and you can see which one it was.

The bodies are simulated

Staggers, knockdowns, and the way a body folds over a rope are physics. None of it is a playback. Faces deform on impact too. A cheek flattens under a palm and eyes go wide from the force, because the force did it, not because a designer picked an expression.

Six bodies, eight maps

Human Fighter, Crash Test Dummy, Sparring Bot, Skeleton, Chef, Mummy. Rooftop Ring, Warehouse, Sunset Pier, Beach Boardwalk, Bodega, Wildflower Meadow, Uptown Local, Casino Floor. A one-life gauntlet if you want the AI to get worse.

Comedy in the wind-up, never in the hurt

The funny part is the swing you over-committed to, and where the body ends up afterwards. Nobody suffers here. They just get moved.

Free, with a locker

Cosmetics are already in the build: locker and crates. Never pay-to-win.

Initial Release