释魂日志
About the Game
You're plunged into LOGOS, a well-known tech company—except while everyone else is grinding KPIs, you're hunting ghosts. Behind the punch-clock beeps, endless code, and never-ending meetings lie the last memory fragments of five dead people.
Key Features
Double life of a worker: By day, you're a low-level LOGOS employee, getting squeezed by KPIs and bosses alike; by night, you're a "Memory Gatherer" walking between the living and the dead, piecing together what the ghosts have lost.
Branching choices: Every dialogue option and every piece of evidence triggers a butterfly effect. Help the dead recover their memories, or save your own desk first? Every decision spins the story toward a different ending.
A real workplace cast: At LOGOS, you'll run into the same faces you see every day—micro-expressions, corporate jargon, exhausted sighs, so true to life it feels like your next Monday morning meeting. And in this building, some secrets are harder to breathe through than overtime.
Character Introductions
Fang Ke

Wei Xin

Qin Lang

A Message from the Dev Team
We're a small team of newcomers who built this game from scratch. We'd love to hear your feedback—we'll read every single comment carefully.
The game touches on overtime culture, workplace rules, and a little psychological suspense. It's not too heavy, but we hope it resonates with you at some point.
Headphones are recommended while playing. When the late-night time clock beeps again, you might want to check—is the person sitting next to you a coworker, or...?
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