Shadow Runner
About the Game
About This Game
This is an FPS where enemies are invisible.
You never see them—only their shadows.

You have one gun and fragile sources of light: fireflies, light balloons, and fireworks.
Every encounter is a choice: create light, or remove an enemy.
The goal is simple—survive longer.
The system is minimalist, but the experience runs deep.
“Let there be light,” and there was light.
Light is not decoration or atmosphere.
It is how you find enemies and shape space.
“Let there be light,” and there was light.
Light can be followed, controlled, and—briefly—created.

An FPS poem about light, shadow, and memory.
Features
Invisible enemies revealed only through shadows
Shadows emerge from the light you create
Minimalist combat with a single gun and light-based tools
Simple, intuitive interactions grounded in light and basic physics
Around ten self-contained arena levels, each offering distinct possibilities of light and shadow
The performance of Shadow Runners is tracked on Steam leaderboards
An optional enemy-free mode focused purely on immersion
A focused, experimental FPS experience
※Gameplay footage is shown for clarity and atmosphere.
Actual difficulty may vary.
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