Set the Record Straight
Set the Record Straight
About the Game
It's 1998, and the record is wrong.
The official credits lie: a front, a pen name, a studio figurehead, a borrowed name. You're the researcher who sets them straight.Armed with a period search engine and a desk full of webpages, Usenet posts, zines, liner notes, and clippings, you work an anthology of self-contained cases. Read first. Then fill the master credit sheet in three parts: who was credited, what really happened, and who really did the work.
No twitch. No fail state. Just documents, photographs, and deduction.
How it plays
- Trawl a hand-built 1998 web: webpages, Usenet, zines, clippings, and liner notes, all cross-referenced.
- Correct the record in three parts: who was credited, what really happened, and who really did the work.
- No guessing your way through: corrections confirm only in batches, and the name and the reason must both check out.
- Name the faces: track down the photographs, then work out who stood where.
- An anthology: self-contained cases across music, film, comics, theatre, and architecture.
Set the Record Straight is a work of fiction. All characters, bands, songs, films, comics, stage works, studios, companies, and publications in this game are invented for its puzzles. Any resemblance to real persons, living or dead, to real works, or to real organizations is coincidental and not intended as a statement of fact.
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