Seed Money

Seed Money

About the Game

You start with one million won.

The day you leave the orphanage, all you hold is a resettlement grant and a single windowless room — plus a notice for a 20-trading-day seed-money contest. No background, no connections, no inside track. Your judgment is the only weapon.

Judgment IS the gameplay.

Read the order books and charts of 46 stocks in a market that ticks in real time. React to breaking news, analyze the candles, and time your buys, sells, short sells, and leverage. Not a dry teaching app, not a detached tycoon fantasy — the actual process of making an investment call IS the mechanic.

Grow like an ARPG.

Every trade earns XP. Spend skill points across a tree of Market Sense, Trading, Analysis, and Portfolio nodes. Sharpen your eye for chart patterns and learn to move faster than the news.

What you buy is who you are.

Profit isn't just a number. Move from a windowless room to a studio, from a downtown high-rise to a penthouse, and finally to a private island — your home and status change one rung at a time. What you spend on shapes a four-quadrant persona (Lavish <-> Frugal, Self <-> Social), and that coordinate decides your ending and title.

Two summits, one abyss.

Cash out ₩100 billion for the Legend ending (Route A), or break ₩1 trillion in total assets mid-session for the Trillion Club ending (Route B). But the climb runs both ways: blow up your account and you're relegated to the amateur league; fall below ₩10,000 and it's the Hangang ending. There's no floor — but there is a river.

Leagues & seasons.

Eleven tiers from Bronze to Legend. Each season runs 20 trading days, and your season gains become next season's seed — compounding upward. How far you beat the market index — your alpha — is carved into your career.

⚠ This is a fictional stock-market simulation. It contains no gambling or betting mechanics of any kind, involves no real money, and is not investment advice. All tickers and prices are invented and unrelated to any real company or security.

Initial Release