Sector Rush

Sector Rush

About the Game

THE CLOCK IS THE OPPONENT

There's no lap counter and no grid to fight through. There's a road, a countdown, and a

checkpoint somewhere over the next rise. Reach it and you get more time. Don't, and the run

ends where the car stops rolling.

FOUR SECTORS, TWENTY ZONES

One continuous road per sector, changing under you as you drive it:

  • Capital City — desert dusk, an industrial underbelly at nightfall, a neon tunnel, a skyscraper canyon, and a coast road at first light.

  • Storm Sector — rain, lightning over open water, and a drawbridge stuck open that you're expected to jump.

  • Overgrowth — a bioluminescent jungle taking the city back, lit by what grows in it. The tunnel loses power while you're inside.

  • Frostline — glacier bores, ski lifts strung across the valley, a frozen lake, and a mountain coming down behind you.

Run one sector against the clock, one zone as a pure time trial, or take the Campaign:

all four, back to back, on a single run.

RACE THE GHOSTS

Every run tapes itself. Beat your best and that run becomes the hologram you chase next

time — and when you post a time, the ghost goes up with it. So you can pull the record

holder's run straight off the leaderboard and drive against the exact lap that set it,

corner for corner, watching where they stayed on the throttle and you didn't.

THE GARAGE

Eight cars, four electric and four gas. Four are

yours from the start; the rest unlock as you finish sectors. Drive them in automatic or

shift for yourself, and customize with different paint schemes. 

ALSO IN THE BOX

  • Global leaderboards for every zone, every sector, and the full campaign — with downloadable ghosts.

  • A grade for each run. 

  • 26 achievements.

  • Full controller support; remappable keyboard and gamepad.

  • A memorable synth soundtrack.

Initial Release