Scuttled

Scuttled

About the Game

They sank her for a reason.

Your ship is gone. Your escape pod drifted the belt for days - until the scanner caught a faint reactor signature: the MSV Lodestar, a freighter scuttled by her own crew and left dark in the rocks.

You board her. Then you get to work.

  • Defend. Aim the main cannon yourself. Asteroids bounce off your shield — but every deflected rock is ore you'll never smelt.

  • Salvage. Tractor in the shards, refine ore to ingots, and spend them on the machine keeping you alive.

  • Rebuild. Every repair and upgrade appears on your ship: turret barrels sweep from under the hull, drones sortie from real cargo doors, the warp core assembles piece by piece.

  • Descend. Five Power Core tiers push you deeper — through magnetic storms, comet windfalls, swarm surges, pirates that rob your salvage, and the guardian that rules each sector.

  • Uncover. The Lodestar's crew left their logs behind. Each guardian you kill recovers one — and the deeper you go, the clearer the reason they sank her becomes.

  • Escape. Charge the warp drive while everything in the belt comes for you. Then go home.

One ship. Six sectors. One way out. No offline progress, no prestige treadmill - a complete 5-6 hour arc with an actual ending.

Initial Release