Screaming In The Basement (2025)

Screaming In The Basement (2025)

About the Game

“Screaming In The Basement”  is a psychological thriller from the first person, unfolding through tense silence and detailed sound design that builds a growing sense of unease. This game is inspired by P.T.

WARNING:

This game contains flashing lights, rapid visual effects, and intense imagery that may trigger seizures or other adverse reactions in individuals with photosensitive epilepsy or similar conditions. Player discretion is advised.

YOUR STORY BEGINS, THEIR FATE UNFOLDS

Mike is the main character, a journalist always chasing the story behind the story. He gains access to an apartment that, according to news reports, is said to be home to restless souls, though no one’s ever confirmed it, a residence tied to a terrible incident. A family consisting of a father, mother, and daughter once lived in the apartment and were killed by someone whose identity remains unknown.

In 1990, a family bought a house in Russia from Robert. After hearing strange noises from the basement and a curse, they left and moved to New York, they rented apartment from Norman Harold.

Sarah often heard strange whispers and scratching sounds coming from below. Sometimes, it sounded like someone was calling her name. She tried to tell her parents, but they dismissed her fears, saying it was just the old place settling.

AN INTENSE, IMMERSIVE JOURNEY

  • Genre
    "Walking Simulator" focused on story, exploration, and atmosphere.

  • Multiple Endings
    Three different endings unfold depending on the choices you make. Can you find the truth behind what’s happening, or will you lose yourself to the darkness around you?

  • Visual Style
    Aesthetic inspired by the 1990s.

  • The Lens of Reality
    You’ll carry a powerful Polaroid camera that exposes the things no human eye can see.

  • Sound Design
    The immersive sound design pulls you deeper into the experience, building tension at every moment until you’re fully surrounded by a growing sense of madness.

  • Paranormal Elements
    Paranormal activity makes objects move and causes the environment to change in strange and unexpected ways, making you feel something beyond this world is present.

  • Choice and Consequence
    Your actions, choices, and recordings determine how the story unfolds through a disturbing supernatural history.

A GRIPPING CINEMATIC EXPERIENCE

Darkness creeps in every corner, and silence hides the screams. The intense psychological horror into madness, the game draws you into a cinematic nightmare where every moment feels like a scene from your worst horror film, and the truth you’re searching for may be the very thing that destroys you.

Initial Release