SCP: Scavenger Project
About the Game
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Scavenger Project
Scavenger Project is a 1–5 player, co-op focused, tactical exploration and mission-based game set in the SCP universe.
Players accept missions issued by the SCP Foundation, enter abandoned zones, locate dangerous anomalies, attempt to secure them, and struggle to survive.
Locate. Secure. Survive.
Game Modes
Scavenger Operations
The main game mode.
Features 1–5 player co-op missions, base preparation, equipment management, looting, character progression, narrative progression, and ethical choices.
Silent Host
A 1–12 player PvP/PvE focused secondary game mode.
More details coming soon.
Alternate Apocalypse Scenario
The game takes place in an alternate apocalyptic scenario within the SCP universe.
As the world descends into chaos and humanity fights for survival, the SCP Foundation mobilizes all remaining resources to contain escaped anomalies. However, manpower and time are limited.
As a result, the Foundation activates a classified initiative known as “Scavenger Project.”
Former office workers, warehouse staff, and security personnel are deployed into the field.
Objective: Locate escaped anomalies, contain them, and survive.
The Great Collapse
Following coordinated large-scale attacks against the SCP Foundation, hundreds of containment sites collapse.
Freed anomalies devastate cities, corrupt nature, and trigger reality-warping catastrophes. Much of North America is left in ruins.
Unable to respond to every threat, the Foundation assigns low-priority operations to Scavenger teams.
Survive, and the reward is yours.
Base and Mission Selection
Players have access to a Base.
Here, you can rest, select missions, manage equipment, plan operations, and develop your character.
2–4 randomized missions are available at any given time
One mission is always a main story mission, highlighted with a distinct color
Missions take place across different regions, structures, and threat levels
Even if missions appear structurally similar, their content, events, and progression paths are procedurally generated each time.
Progression, Loot, and Equipment Management
During missions, players can collect:
Anomalous objects
Documents
Valuable materials
These items can be brought back to the base.
The Foundation provides payment in exchange for delivered materials. These resources can be used to:
Purchase new weapons and equipment
Acquire special mission items
Upgrade character abilities
Players can only carry limited gear when deploying. Vehicles allow two additional backup items for flexibility.
Deep Narrative and Ethical Choices
What begins as simple retrieval missions gradually reveals the secrets hidden by the SCP Foundation.
Who are the Scavenger teams really made of?
Why are certain anomalies deliberately ignored?
What is the true purpose behind these missions?
Through documents, recordings, and character dialogue, players confront the Foundation’s unethical practices.
Some missions require moral decisions that permanently affect the course of the story.
Enemies Are Not Just Anomalies
Mission zones are not limited to SCP entities alone:
Chaos Insurgency forces raid areas to seize anomalies
Raider groups scavenge locations for valuable loot
Other Scavenger teams (NPCs) may be deployed to the same objective
Every mission includes dynamic encounters, unexpected events, and high-risk decision-making.
High Replayability
Procedurally generated mission structures
Rare zones and locked locations
Interconnected mission progression
Some areas require special items to access.
A document or piece of equipment found by chance can completely alter another mission.
Certain missions unlock new chains and alternative routes.
Slogan
“Survival is not a matter of luck. It’s a matter of preparation.”
Locate. Secure. Survive.
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