Scary Shadow Spot - All In

Scary Shadow Spot - All In

About the Game

Lisa is trapped in an office that shouldn’t exist: ten identical floors, an elevator that never truly takes you anywhere, and a series of strange phenomena that appear when you least expect them.

After years of gambling addiction, Lisa discovers that her greatest sin has taken shape: the shadows watch her, judge her every choice… and wait for her to fail again.

In this episode of Scary Shadow Spot, Lisa isn’t playing poker anymore: now she’s playing against herself. And the anomalies are the only way to understand how to escape the nightmare.

Observe, Investigate… and Survive

Each floor contains something out of place: an object that shouldn’t be there, a figure staring too closely, a TV broadcasting a disturbing message.

Identify the anomaly before it’s too late… or the loop will restart, wiping your progress and your sanity.

Ten Floors. An Endless Nightmare.

The floors look identical, but they never truly are. Every new cycle can change objects, dialogues, atmosphere, sounds, and even the logic behind puzzles.

The elevator is your only way forward… assuming you always choose the correct door.

Anomalies of Every Kind

In the world of All In, nothing is reliable. Anomalies can be visual, audio-based, environmental, psychological… or appear right behind you.

Every run is different and challenges your observation skills.

The Monitors Speak to You

Each floor contains a television: it shows images, cryptic messages, 1950s commercials, unsettling apparitions, and fragments of Lisa’s mind.

What you see might be a clue… or a deception.

Moral Questions and Psychological Profiles

On certain floors, a terminal will ask you moral questions. Your answers will influence the psychological profile the game builds about you.

Every choice helps shape a final judgment that doesn’t concern only Lisa — but you as well.

The Loop of the Mind

Lisa is trapped in a distorted version of her life: every mistake brings you back to floor 1, forcing you to relive the nightmare from the beginning.

But every failure leaves a mark, and not always a good one.

A 1950s Twilight Zone Atmosphere

Flickering neon lights, smoke in the corners, telephone lines that go nowhere, out-of-time commercials, an omnipresent narrator observing your choices.

The entire game is a tribute to 1950s TV series where reality never follows the rules.

A Final Twist Worthy of the Series

Scary Shadow Spot is known for its twists, and All In is no exception.

The ending will drastically change the meaning of Lisa’s journey — and the player’s entire experience.

Will you be able to find the right ending for Lisa?

A Psychological Descent into Darkness

Tight hallways, shadows moving where they shouldn’t, unpredictable anomalies, oppressive sound design, and a constant sense of being watched make All In a tense and unsettling experience from start to finish.

Scary Shadow Spot: All In is the third chapter in the SSS universe, a psychological horror series inspired by the Golden Age of sci-fi television.

An experience of observation, tension, and deduction where nothing is what it seems… and every anomaly might be the last one you see.

Initial Release