Scales of Silence
About the Game
Collisions don't kill you. They shrink you. Every hit costs length from your tail, and your length is your life. Stay longer than your target, keep the pressure on, and earn +3 for every takedown.
8 PLAYERS. ONE SCREEN. NO MERCY.
This is a couch game at heart. Up to 8 players on one shared screen. Short on controllers? Your keyboard supports 4 players, and each gamepad supports 2. Fill a full 8-player lobby with whatever hardware you have. Everyone joins in seconds by pressing UP. No configuration, no button mapping.
Four battle modes: Score Battle, Timed Match, Snake Royale, and Endless. Adjust speed, add computer opponents with scalable difficulty, set teams or go free-for-all, crank food spawns up to Foodpocalypse, and give everyone a custom nameplate. Your house, your rules.
THE WAR BEHIND THE WAR
A world of plains and peaks, rivers and fire, where two ancient factions of serpents wage an endless war. The Order seeks unity. The Fangs believe only separation and relentless growth bring true survival. But where conflict runs deepest, dark portals tear open at nightfall, and a living darkness called The Writhing spills through, consuming everything it touches.
Yes, this is a snake game. It just has more to say.
Slither through a 500-level campaign across 10 story arcs and ten biomes that reshape the rules. Open plains give way to dense forests that choke your sightlines, frozen wastes where food is scarce, toxic swamps where most of it is poison, and volcanic hellscapes locked in permanent darkness. Each arc follows a different serpent with their own perspective on the war, and a mystery none of them were prepared for hides underneath it all.
20 SERPENTS. EACH ONE PLAYS DIFFERENT.
Every snake has stats that change how the game feels: speed, acceleration, starting length, growth rate. Tanks wall off entire sections of the board. Speed Demons close distance before you finish planning. Growers begin small but snowball into massive threats if left unchecked. Half the roster is yours from the start. The rest are bosses throughout the campaign. Beat them, and they're yours to play.
BUILT FOR PLAYERS
Optimized for potatoes - no pricey gaming rig required
Fully offline - no internet connection required
Zero microtransactions - one purchase, everything included
Transferable progress - bring your saves from the demo into the full game
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release