Sancticide
About the Game
Roadmap
Our Early Access Roadmap outlines the key additions and improvements we plan to make. These aim to deepen the game's story, expand your experience, and refine Ezechiel the Seventh's brutal journey.
This roadmap marks the foundation of what's to come, but it's not set in stone. Your feedback will continue to shape Sancticide, and we’re committed to adapting the game based on your insights and experiences.

About the Game

The unique, twisted setting serves as a backdrop to the tale of Ezechiel - a fresh recruit to the Sin Collector Corps, haunted by remorse and guilt as he embarks on one of his most essential missions yet. Explore the unforgiving world in which death is not the end but merely another beginning.
Explore and learn the rules governing the world of the biblical Apocalypse, which is filled with agony, suffering, struggle, and a glimmer of hope and humanity in the least expected places.

Dive into battles that blend old-school arena fighter intensity with modern third-person action mechanics fueled by the chaos of the biblical end times.
Wield sacred melee weapons, unholy ranged gear, and the divine power of "Purple" to craft a combat style worthy of a Sin Collector in the apocalypse.
Wield the Purple Powers, a divine force that allows passive enhancements to boost your survivability and active abilities to alter time, perception, or devastate foes.

Battle against various foes with distinct appearances, movement styles, and weaknesses.
Encounter Sinners and Debtors, mortals marked for divine judgment, and outwit or overpower Proselytes - fanatical minions of Them at The Top.

The idea of Kosherness assumes that all items and beings belong to one of two categories: Kosher (acceptable for Them at The Top) or unkosher (unacceptable).

Death in Sancticide is never a simple punishment. It allows the player to better understand the persistent world's rules and adjust their approach with each run.
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View available tables...Events Timeline
View full events timeline...Initial Release
