삼국지 클래식 (Three Kingdoms Classic)
About the Game
Dynasties fall. A single order reshapes the map.
Three Kingdoms Classic is a turn-based grand strategy game set in the chaos of late Han through the end of the Three Kingdoms era — fought through cities, officers, diplomacy, supply lines, and battle commands.
Play as the ruler of one faction and fight for unification — or step back in Spectator Mode and watch AI factions shape the course of war and diplomacy on their own.

Choose your era.
The Coalition Against Dong Zhuo. The Warlord Era. Guandu. After Red Cliffs. Liu Bei's rise to King of Hanzhong. Wuzhang Plains. The last stand of Shu Han.
Each scenario brings its own balance of power, officer placement, front-line pressure, and historical events.
The era changes the map — and its officers.
Each scenario reflects the names and roles of its time. The same place may appear as Yufu or Yong'an, Moling or Jianye, depending on the scenario date.
Officers are shaped by their documented careers rather than familiar archetypes alone. Xiahou Dun supports rear-area administration and logistics, while Zhang He excels at reading terrain and shifting battlefield conditions.
Historical detail is not just flavor. It changes how the map and its officers play.
Cities are the foundation of war.
A city on the map is more than territory to capture. Population, gold, food, troops, security, economy, agriculture, and logistics all determine how long a war can last.
Decide which cities to defend, where to concentrate forces, and where to send food.
Officers are more than numbers.
An officer's value goes beyond combat strength. Role, temperament, specialties, loyalty, relationships, and documented career all shape how an officer influences the front.
A brilliant strategist supports logistics and planning. A fearless warrior holds or breaks a line. A skilled administrator keeps cities stable and embassies moving.

"You want to camp on the mountain?"
Ma Su gets another chance.
Three Kingdoms Classic handles siege, field, pass, and mountain battles as distinct combat types. At historical battlefields like Jieting, Changban, and Guandu, terrain and high-ground control can turn the
tide. Take the high ground at Jieting as Ma Su — and see if you can change how that story ends.
Flanking routes are on the map too. The Yinping Road and Ziwu Valley offer a chance to strike a distracted enemy from behind — but the risk of detection is real, and the cost of interception steep.
History is not already written.

Reshape the front through diplomacy and intrigue.
Truces, alliances, recruitment, prisoner handling, reinforcements, and historical events matter as much as battle.
Buy time instead of striking now. Win over a talented officer before the next battle decides itself.

Key Features
- Multiple historical scenarios spanning the major eras of the Three Kingdoms period
- Historical detail grounded in period records, with era-specific place names and officer roles shaped by documented careers
- A strategy system linking city administration, logistics, security, food, and troop management
- Officer management that reflects role, temperament, specialties, and historical biography
- Turn-based combat resolved through front-line command decisions — siege, field, pass, and mountain battles handled separately
- Historical flanking routes including the Yinping Road and Ziwu Valley
- Diplomacy and personnel management — truces, alliances, recruitment, prisoners, and reinforcements
- Conditional historical events and IF mode
- Spectator Mode to watch AI factions unfold, with campaign replay records
Three Kingdoms Classic values long-term judgment over quick action.
Today's truce becomes tomorrow's betrayal. A single city's loyalty can shift the balance of the realm.
Write the next chapter of the age of chaos — one order at a time.
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