rTexPacker
About the Game
A simple and easy-to-use textures packer and font atlas generator.

rTexPacker is a powerful tool to package sprites or fonts into an atlas, to improve drawing performance on games.
Multiple images can be automatically organized (packed) into a single bigger image, as well as the multiple text characters of a font required by a game.
Packaging method can be configured with several option like packaging algorithm, padding and spacing between image.
With rTexPacker you can easely package sprites and export atlas information in multiple formats (XML, JSON, CODE...).
Package sprites and font glyphs into an atlas
Configure packing algorithms and heuristics
Setup sprites spacing, padding and alpha-trimming
Font generation options: Size, SDF fonts, fixed font height
Import custom unicode charset from UTF-8 file
Unicode charset duplicates removed automatically
Edit sprites origin visually, exported with the atlas
Atlas visualization options: Zoom, Pan, Background, Fill
Multiple UI styles available, selectable from main toolbar
Load/Save portable self-contained .rtp file, containing all sprites
Load sprites from multiple image formats: .png, .qoi, .tga, .jpg
Load sprites from font files: .ttf, .otf
Export atlas descriptor as: text (.rtpa), binary (.rtpb), .json, .xml and code (.h)
Export atlas image as: .png, .qoi, .dds and .raw
Export atlas descriptor as binary PNG chunk: rTPb
Multiple usage examples provided to load: .rtpa, .rtpb, PNG chunk rTPbp and code .h.
Maximum atlas size up to 16384x16384 pixels
Command-line support for batch sprites packing
Completely portable (single-file, no-dependencies)

rTexPacker is handmade software, it has been meticulously developed using the C programming language, with great attention put on every line of code written. This approach usually results in highly optimized and efficient code, but it is also more time-consuming and require a higher level of technical skills. The result is great performance and small memory footprint.
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