Reignfall: Fallen Crown
About the Game
Fifty years ago, your dynasty was betrayed. The throne was stolen. Your family was scattered into the dust of history.
Now you have returned. The crown is yours — if you can keep it.
Swipe. Decide. Reign.
Characters appear before you one by one — peasants, generals, priests, merchants, traitors, and allies. Each carries a request, a threat, or a secret. Swipe left or right. There is no neutral ground. Every card advances your kingdom by one year.
Your goal: survive until the year 2000.
Four Forces Stand Between You and Ruin
Your People, Army, Church, and Economy are always watching. Let any one collapse — or spiral out of control — and your reign ends. Each card carries a rank and a suit — the rank determines how hard a decision hits the parameter it represents. A King-ranked card hits thirteen times harder than a 2. Every number means something. Every symbol tells you where it hurts.
In times of war, famine, or epidemic, the stakes rise even further. Survive a plague. Hold the line against invasion. Make it through a famine without losing your people's trust. Each crisis is a test — and each one you survive can earn you a title.
Your Path is Never Fixed
Every decision carries moral weight. Over time, your choices build toward the Path of Virtue or the Path of Corruption — each with its own skill tree, its own powers, and its own cost. Rule with justice and earn the trust of your people. Rule with cruelty and command through fear.
But no path is permanent. You can turn back at any time. Four hundred years of tyranny can give way to mercy — slowly, the darkness recedes, old powers lock away, and new ones open. Two paths, always in motion. The king you are today is not the king you have to be tomorrow.
The King's Road
Every seven runs, the King's Road shop opens. Spend your influence points on Skill Cards, Power Cards, Ancient Cards, and the rare Sigil of Sacrifice — obtainable only through making true sacrifices. Certain card combinations unlock powerful synergy bonuses. Unlock new cards permanently as your dynasty grows — each death adds to your collection, each run builds toward something greater.
Death is not the end. It is progression.
Spin the Wheel of Kings
When a king falls, a new one rises. But the Wheel of Kings doesn't always land where you expect.
Rule as a dyslexic king whose letters rearrange themselves across every scroll and decree. Lead as an amputee whose generals quietly question your authority. Command as a mad king whose will bleeds into every decision — where control itself becomes uncertain. Every king type changes how you see the throne, how you read the world, and how you survive.
A Dynasty That Remembers
Earn titles through your deeds — survive a war, end an epidemic, shape the outcome of a historical turning point. In 1453, you may find yourself at the gates of Constantinople. The choice is yours: act, or let history pass without you. What you do — and what you don't — defines the titles you carry and the keepsakes you unlock.
Keepsakes grow stronger with each run. Your dynasty chronicle fills with every king you played, every crisis you weathered, every betrayal you survived.
This is not just one king's story. It is the story of a bloodline.
Features
Dark fantasy roguelite card game with deep branching narrative and historical events
Dual moral skill tree — Path of Virtue and Path of Corruption, always unlockable, always reversible
13-rank card system where rank directly determines the impact multiplier on your kingdom's parameters
Four kingdom states — peace, war, famine, and epidemic — each triggering unique cards and crises
The Wheel of Kings — king types with physical and cognitive traits that dynamically alter UI, audio, and gameplay
King's Road shop with Skill Cards, Power Cards, Ancient Cards, Sigil of Sacrifice, and synergy bonuses
Title and keepsake system tied to historical events, crisis survival, and run achievements
Adaptive difficulty with checkpoint system across three difficulty modes
Survive from the ashes of a fallen throne to the year 2000
Available Tables (0)
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