Ref2Pixel
About the Game
Ref2Pixel automates your entire pixel-art workflow—from reference import to animation and export. You draw; Ref2Pixel handles the routine.
Key Features
Photo/Reference → Pixel Art: scaling, alignment, palette lock, dithering, edge cleanup
Sprites & Animation: timeline, onion skin, frame duplication, GIF/APNG preview
Tilesets & Atlases: in-sync with your sprite sheet; atlas packing and grid control
Batch Export: one click for PNG, GIF/APNG, sprite sheets + optional JSON/atlas
Project Automation: create/rename projects, thumbnails, folder-based structure
Palette Tools: import/export (e.g., Aseprite/HEX), quantization, color ramps
Why Ref2Pixel?
Saves time with automation and reusable presets
Produces consistent results for solo artists and teams
Simple exports for common engines and pipelines
Tech Notes
Desktop engine: Flutter (64-bit Windows)
UI: EN/DE; HiDPI ready
Configurable save locations and export pipelines
For whom?
Pixel artists, indie studios, retro artists, game devs, and creators who want professional sprites, tilesets, and animations without micromanagement.
Available Tables (0)
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View full events timeline...Initial Release