Pulsewave

Pulsewave

About the Game

Pulsewave

A geometric twin-stick arena shooter built on speed, precision, and decisions. No textures, no bloat — just pure neon and the line between you and your next shot.

Three modes, one arena

  • ARENA — Classic deathmatch. First to the kill cap wins. Brutal, fast, decisive.

  • CAPTURE THE PULSE — Hold the energy orb to bank points. Get hit, lose it, race back to the center. First to 30 takes the match.

  • PAINT WAR — Each kill paints the floor in your color. Whoever covers more territory when the timer ends wins the war.

Build your fighter

A 91-node skill tree across 5 archetype branches — Vanguard, Anchor, Sharpshooter, Phaser, Sustainer. Path-from-root allocation. Notable nodes that change how you play. One keystone you commit to. Respec costs SURGE — rebuild any time.

Free to play, fair to fight

Pulsewave is free to play. Cosmetics — auras and trails — are the only thing premium currency buys. No pay-to-win. Your hitbox never changes regardless of what you wear. Skill is the only unlock that matters.

Built different

  • Code-rendered geometric graphics — runs on a potato, looks sharp on a 4K

  • Difficulty scaling from EASY to BRUTAL

  • XP-based progression with skill points across difficulty tiers

  • Auto-updating launcher with asset pack split for fast patches

Pulsewave is currently in active development. Wishlist now to follow updates and new modes coming soon.

Initial Release