Pull Over!
About the Game
October 1991. You've been posted to a roadside militia checkpoint outside town. The job is simple: pull cars over, check papers, write tickets. Make quota by morning
One note from management: some of the drivers aren't human. Do not wave those through
Work the shift solo or bring up to three friends
License and registration
Match the photo to the face. Check the date on the license. Smell vodka? Time for the breathalyzer. Then write the ticket, pocket the bribe or wrestle the driver into the cage. Your call, officer
Not every driver is human
A changeling passes for human, but something always gives it away. Look closely before you wave the car on or reach for your pistol. That could be an ordinary citizen behind the wheel. Or something one bullet won't stop
Call for backup
One of you checks the papers, another digs through the trunk, a third keeps the driver covered. When the shooting starts, you'll be glad you brought them. Your partners can hear you up close. Past that, there's the radio
Anything to declare?
Pop the trunk, check the back seat, look under the hood. Pull everything out, open the bags, see what's under the load. One stop it's a rifle under the potatoes, the next it's a goat in the trunk. The goat is probably just a goat
The pit out back
There's a pit behind the station. Nobody will tell you what lives in it. It has to be fed, and in this line of work there's always meat
Features
- Night shifts solo or in online co-op for up to four players
- Document checks, vehicle searches and arrests
- Changelings, shootouts and mopping up afterward
- Proximity voice chat, plus a radio for long distance
- Tickets, bribes and a quota due by morning
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