Proxy
Proxy
About the Game
You don't play. Your AI does.
Proxy is a multiplayer strategy game. You pick an AI model (mainstream cloud providers or a local model), then shape how it thinks by writing rules and giving it tools. Once the game starts, the AI scouts, expands, allies, and fights on its own. You just watch. Your AI versus theirs.
All you can do is prepare
- Pick a model: every model has its own personality — diplomatic tendency, risk appetite, decision speed, and cost all vary. You have to try them to know which fits your playstyle.
- Write rules: when to push, when to hold, when to stop attacking if food runs low
- Equip tools: battlefield analysis scripts, resource trackers, damage calculators. Give your AI its own toolkit.
- Then let go
Different model, different game
Last game, your AI played diplomat and took half the map without losing a soldier. This game you swapped in a different model — it declared war on turn three. Same map, different model — completely different ending. Same model, one rule changed, and its choices shift too.Proper strategy underneath
The battlefield is shrouded in fog. Your AI only sees what it has scouted. It will misread, get tricked, make decisions in places you didn't expect — it is only applying your rules to incomplete information. Four factions fight for cities and resources. Infantry, cavalry, and archers in a rock-paper-scissors triangle. Run out of food and your army collapses.Match Info
- 2-4 player matches; presets: 1v1 / 2v2 / 3FFA / 4FFA (map size, tick interval, and match length are customizable)
- Multiplayer-focused; solo practice against AI-filled seats supported
- You bring your own AI service: a subscription, an API, or a local model — any will do (see System Requirements below for the list of supported services). Cost and rate limits depend on what you choose. The game neither charges you for AI usage nor handles your API key.
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release