Provinces
About the Game
WHAT IS PROVINCES
Provinces is a Sandbox Nation Builder but the player takes on a unique role instead of playing as a nation as you would expect in most nation sandbox games the player instead takes on the role of a god watching over the map and influencing events and giving leaders ambitions which affects the growing world in a dynamic way. as the nations try to develop and achieve there own goals themselves.
WHATS THE GOAL?
Every Individual has there own goals from simple things like developing a city or researching a certain technology to more extreme things like declaring wars of conquest or murdering family members in order to put themselves in a more promising position now these goals or ambitions as they are called in game can either be generated by the character and put there by the player using the grant ambition function which is the main way the player will control events but characters have a level of free will and can disobey or go rogue even though the player is a god they will stay face challenges and uncertainty so its like playing high stakes chess and every character of every dynasty is a tool for the player to use or a threat to what there trying to achieve.
CREATE CUSTOM DYNASTIES
In Provinces the player has the ability to make custom family trees and watch them evolve and grow as the game progresses every character can be influenced, every single character is unique they all have custom traits and appearances either made directly by the player or generated through the game you can influence every character of every Dynasty use them all as pawns in creating your perfect world.
MAKE CUSTOM WORLDS
The player has the ability in game to make custom worlds whether there realistic or almost like specific small maps used for things like nation battle royales the player has the ability to make custom maps built of Provinces basically small pieces of custom territory that act as the building block of making the custom worlds which in game nations will be able to inhabit, develop and conquest
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