Project: Zenith Expanse

Project: Zenith Expanse

About the Game

Project: Zenith Expanse is a space colony sim where every colonist has a story, every star system has a price, and every decision leaves a mark.

Your mentor is dying. His last transmission reaches you across the void.

Roman Wilk spent his life charting the frontier. Now, with his final breath burning through a subspace channel, he's passing everything he knows to you - navigation routes, trade contacts, and a name whispered in the criminal underground. What you do with it is your call.

Key Features

- Procedurally generated galaxy - 200, 500, or 1000 star systems. No two playthroughs are the same

- Deep colonist simulation - Full anatomy, relationships, addictions, diaries, and permadeath. Your people live and die on their own terms

- Dual economy - Trade legally on dynamic markets or build a criminal empire through the DarkNet

- Colony building - Settle multiple planets simultaneously across different biomes and climates

- Real-time space combat - Shields fail, crew die, pirates don't negotiate. Every fight is a gamble

- Exploration - Derelict ships, ancient alien signals, buried artifacts, and mysteries that reward the curious

- Alien ecosystems - Discover, study, hunt, and race exotic creatures across dozens of world types

- Crafting and cooking - From frontier stew to military-grade stimulants. Chemistry has consequences

- DarkNet criminal career - Rise from courier to elite smuggler. Manage system heat, burned contacts, and notoriety

- Animal racing - Bet on six-legged abominations at the tracks. What could go wrong?

- Dynamic markets - Prices react to galactic events. A celebrity scandal can crash an economy

- Multiple ship fleet - Command several ships at once. Assign crews, plan routes, coordinate operations

Land on alien worlds - from scorched deserts where sand melts boot soles to frozen wastes hiding ancient ruins beneath the ice. Build settlements, manage resources, and watch your colony grow from a handful of survivors into a thriving outpost. Or watch it collapse. That happens too.

Your colonists aren't numbers. They fall in love. They argue. They get addicted to stimulants and die of cardiac arrest at 3 AM while everyone else sleeps. They write in their diaries. They have favorite foods and terrible habits and bodies that break in anatomically specific ways. Keep them fed, rested, and sane - or deal with the consequences.

Trade legally through settlement markets where prices shift with the news cycle. A celebrity spotted eating a burger? Meat prices spike across three star systems.

Or jack into the DarkNet. Run ghost cargo past patrol ships. Build your notoriety from nobody courier to elite smuggler. Just watch the System Heat - too many jobs in one sector and the patrols start asking questions.

Hundreds of procedurally generated star systems. Derelict freighters with unfinished messages in the captain's log. Ancient alien signals that might enlighten your scientist - or break their mind. Asteroid belts worth a fortune to anyone brave enough to mine them while pirates circle.

Space combat is fast, brutal, and personal. Shields fail. Crew members die. Their bunk stays empty. You can pay the pirate tribute, try to outrun them, or turn and fight - but every choice costs something.

Alien ecosystems teem with creatures that range from docile grazers to apex predators that'll rip through hull plating. Study them. Hunt them. Race them at the tracks and bet everything you've got on a six-legged thing called "Thunderjaw."

Every playthrough writes its own story. The galaxy doesn't care about your plans - but the people in it might.

Project: Zenith Expanse ships with LetMeCook (LMC) - the same scripting system we use to build the game's content. Create new quests, events, items, creatures, planets, and entire storylines using simple, readable script files. No programming degree required.

The LMC format is human-friendly and fully documented. Want a new alien species that poisons colonists on contact? A black market quest chain with branching outcomes? A legendary ship component that whispers to its pilot? Write it, drop it in, play it. No programming degree required. If you've ever edited a config file, you're already overqualified.

Your galaxy. Your rules.

Initial Release