Project: Station
About the Game
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Project Station is a 1–4 player cooperative horror game set on procedurally generated deep-space research stations. Your squad deploys with one job: complete your contracts and get out alive. Every station is falling apart — and it's learning how you play.
Core Experience
Co-op problem solving: repair oxygen generators, decode server terminals, close fog valves, and reroute power — each task demands coordination and communication.
Quest-driven missions: objectives change every run. Restore broken systems, unlock sealed areas, and reset the main server to open your way out.
Adaptive station: a hidden director watches how your squad operates and responds — move too predictably and routes close, camp too long and pressure builds around you, play recklessly and the station escalates.
Stealth & consequence: noise, light, and line-of-sight matter. Proximity voice is your only communication — whisper or risk being heard.
Scarce resources: flashlights drain, scanners have cooldowns, medkits run out. Nothing recharges for free — plan carefully or improvise under pressure.
Extraction under pressure: extraction only unlocks when the work is done. Get your squad to the zone, survive the countdown, and leave together — or stay behind.
Approach & Entry
Approach the station and breach the airlock as the facility powers up around you.
Power Management
Five sectors share limited power — lighting, oxygen, fog suppression, security, and servers. Reroute at breaker terminals, but every sector you starve makes something else worse.
Solve, Restore, Escape
Repair failing systems, decode terminals, and complete contracts across a procedurally generated station that never plays the same way twice.
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