Project P.I.T.T.
About the Game
You're a new intern. Your job: craft rubber ducks and feed them to a bottomless corporate pit.
The Maw is always hungry. Start with ducks.
Progress to other unique items and better tools.
Eventually assemble items to satisfy its appetite.
BRUTALIST PSX AESTHETIC
Low-poly concrete vibe.
Harsh industrial lightning.
Corporate safety posters with increasing desperation.
Watch the Maw grow larger with each feeding phase.
Unlock tools to be more efficient.
WHAT MAKES THIS DIFFERENT
First-person physics sandbox with some progression.
Complete experience: 2-4 hours from intern to pit expert.
Corporate satire without being preachy - the environment tells the story.
Solo dev passion project.
Satisfying combo system with escalating audio and visual feedback.
PSX/retro brutalist aesthetic you can almost run on a potato.
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release