Primitive Society Simulator

Primitive Society Simulator

About the Game

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About the Game

Colonies x Grand Strategy

Fusing the intuitive management of Colony-Build games with the clear competitive stakes and vast scale of Grand Strategy.
Dive into diverse breakthrough tactics:
Early Rush • Cultural Expansion • Trade/Slavery • Migration • Enforce other tribes to tribute or become your vassal.
Combine these approaches, restarting to conquer new paths after each victory.

‌Ancient Nations Competition‌
We added simple grand strategy gameplay to colony-building mechanics.
You will lead a branch of ‌Ancient Chinese, starting by building a small tribe: crafting tools, constructing houses, hunting, farming, and raising livestock.
Then face 5 ethnic groups in Asia: ‌Rongdi, Baiyue, Ancient Chinese States, Aryans, Assyrians‌.
From the eastern Yellow River basin to Mesopotamia – rule or be ruled.

‌Tech Tree & Culture Tree‌
Through war, cultural promotion, and migration, increase your influence over other tribes.
Make other tribes submit, pay tribute, and provide you with slaves, armies, and resources.

‌Manage Slaves‌
Gain advanced tools and bronze through technological advantage for trade.
Or prioritize reproduction through ‌fertility worship‌.
Or embrace violence, train professional soldiers, and plunder extensively.

‌Leaders & Grouping‌
Use Leaders to manage groups, reducing repetitive actions.
Set group schedules: labor, create culture, develop tech, or train.

‌Knowledge Inheritance‌
Leaders gain battlefield experience and can be promoted to nobles. Noble ranks unlock unique unit types, attire, and room facilities.


This is the shared morale of a unit. When any member is attacked, in addition to taking damage, it also reduces the unit's overall organization. When a leader's unit reaches 0 organization, the entire unit will rout. You can improve organization by enhancing training, mood, and noble rank. You can also increase organization damage, which is an effective winning strategy besides directly killing enemies.


Construct specialized rooms to meet tribal needs:
Bedrooms, slave quarters, kitchens, meeting halls, granaries, execution grounds, and altars.


Force lifelong labor, OR adopt them into your tribe to bear children.
Execute slaves to suppress rebellions, OR sell them directly.


Tribesmen gain knowledge through labor – lost when they die.
Must carve knowledge onto stone monuments to preserve it.
These monuments become learning tools for future generations.

Initial Release