Primeval Genesis

Primeval Genesis

About the Game

Primeval Genesis is a third-person, hobbyist-built, narrative-driven survival shooter set on a remote island where prehistoric life has been brought back through experimental science. You play as Cole, a quiet and reserved prior service member hired on a contracted assignment by a shadowy corporation to provide security and ranger services.

What begins to appear as a quiet vacation of a job quickly spirals into chaos as strange events unfold on the secluded island and unseen threats begin to emerge.

Survive against deadly dinosaurs, hostile creatures, conspiratorial human factions, and the island’s stark contrast of dense jungle and industrial decay. Piece together the clues scattered across brutalist research labs, chemical storage sites, and crumbling power stations—assisted by your training officer and sarcastic, battle-hardened brit, Vinny.

This handcrafted single-player experience, created by a small team in Unreal Engine 4, seeks to blend environmental storytelling, cinematic gameplay, tension, and grounded science fiction to deliver a gripping and atmospheric story with an unsettling but wonderous backdrop.

Gameplay Features

🧠 Functional Enemies
Enemies are built to think, hunt, and attack. Raptors ambush in large tactical teams, Rexes overpower with brute force and chase relentlessly and human adversaries aim for the chinks in the armor. Watch as Raptors take down a roaming Stegosaurus from a safe distance, bait a rex into a chase and watch the action unfold chaotically as Cole.

🧩 Environmental Puzzles
Survive hastily built, crumbling industrial infrastructure and lush ecosystems by navigating outdated machinery, rerouting power, and bypassing hazardous zones filled with many a danger.

🚙 Vehicles
Featuring a 4x4 Cole can drive, or ride along in some sequences. 

🎒 Inventory and Items
Use tools in real-time to turn the tide: auto-injectors for healing or some sugary soda to give you a speed boost.

📓 Environmental Storytelling
Uncover the fate of the facility’s staff through scattered journal entries, destroyed rooms, and haunting audio logs left behind in their final hours.

🎬 Cinematic-Focused Gameplay
Story-driven sequences and radio-based NPC communication deliver a tight short cinematic experience that supports immersion without dragging control away from the player.

Initial Release