Please The Orb
About the Game
Please The Orb is a deceptively simple tactical roguelike deckbuilder driven by complex spatial puzzle mechanics.
You have one simple goal: score points.
SOUNDS EASY ENOUGH, RIGHT?
All you have to do is drag and drop 'Things' onto a grid.
Some Things score points, while others might multiply their surroundings. Place a Thing scoring 30 points next to a Thing multiplying its surroundings by x3, and you score 90 points. Nice!
But then you place a Thing scoring 90 points next to three Things multiplying their surroundings by x6, which is also being triggered by a Repeat, boosted later by a Banner, and amplified by a couple off-grid Runes... and suddenly you're scoring 5,598,720 points.

NOTHING IS EVER SO SIMPLE
The Orb is insatiable, and only you can please it. Score enough points to beat ever-increasing targets and survive the Orb's trials. Draft quirky 'Things' with unique abilities, strategically arrange them on your grid, and then watch it come alive in a fireworks display of points.
MASTER THE ARCANE
Adapt or Decay: Nothing is permanent. Many 'Things' have strict limits. After a few triggers, your most crucial pieces will expire and rot into your discard pile, forcing you to continuously draft, patch, and rebuild your engine mid-run.
Infinite Synergies: Draft from a massive Compendium of Beasts, Fiends, Structures, and Artifacts. Discover secret combinations by merging items together on the board.
Runes & Mystics: Bend the rules of the game. Equip permanent Runes to alter how the math works, or hold powerful one-time-use Mystic spells in your Pouch to break limits, clone items, or transmute rarities on the fly.
Manage Your Economy: Favour is everything. Buy game-breaking Augments and Booster Packs from the Goblin Shop, or sacrifice your own grid items to afford that one Legendary artifact you desperately need.
Survive The Trials: The Orb does not make things easy. Boss rounds infect your run with terrifying Quirks - from disabling your passives to taxing your Favour on every play. Adapt your engine, or perish.

ENDLESS REPLAYABILITY
Over 150 'Things', each with their own unique abilities to discover.
50+ Runes that influence the grid to construct game-breaking synergies.
12 Mystic Spells to manipulate and enhance your board.
20 Boss Trials to challenge your runs with devastating curses.
Multiple Rituals for each run, each boasting their own unique modifiers and starting decks.
Escalating Difficulties to master for every ritual.
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release