PITANIE
About the Game
PITANIE is a narrative horror in the spirit of Undertale, set in a grim Soviet factory where everyone around you carries something dark inside. Sooner or later it comes out.
By day the factory runs its familiar rhythm. You are Sergey, a security guard with a stone arm housing the soul of his dying mother. Around you — coworkers: someone needs a favour, someone shares their troubles, someone just drinks tea. The decisions feel minor. No good or evil buttons. Just convenient choices — and their price.
At night the factory changes.

Every boss is the personal nightmare of someone you know. Intense bullet-hell encounters where the enemy talks to you while it attacks. And every time the entire visual world of the game transforms with the boss — four distinct visual languages, from Soviet industrial graphics to something else entirely.

Behind every boss is a story. Behind every story — your daytime decisions. A hidden influence system quietly builds something dark inside you. The game is watching. And at some point it will remind you of everything.
Features:
— Narrative horror with living characters and dark humour
— High-difficulty bullet-hell boss encounters
— Four visual styles — every boss transforms the entire world
— Hidden influence system with no obvious moral choices
— Multiple endings shaped by your decisions
— Soviet setting, oppressive atmosphere, a story about people
Available Tables (0)
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View full events timeline...Initial Release
