Piecewise! by ./badgames.zip
About the Game

The pieces go in the holes. That's kinda the whole thing.
You've got one minute* to get all the shapes in the holes. The board, colors, and shapes are assembled into a new layout each day.
One chance, every day. Win or lose, it's up to you!
*Time limits are customizable with modular difficulties. More info below!
Includes... gameplay mechanics!
Easy-to-understand mechanics make Piecewise more than just a drag-and-drop game.
Bringing real life into the digital world, Piecewise allows you to hold two pieces at a time, one in each hand. This is a huge step forward for video games as simulation this precise was previously impossible.
To further enhance the experience, pieces can be rotated while held, allowing for easier identification of the subtleties of their shapes.
With these mechanics, you'll be able to manipulate pieces with superior tactility, as if they were real physical items.
Master the skill of... holding things and putting them in specific places!
Bet on yourself with wager-based leaderboards!
Show off your skills on the daily leaderboard with modular difficulty modes (and score bonuses)!
Piecewise's time limits are fully customizable to accommodate all skill levels and abilities. But on the global leaderboards...
Shorter, more difficult time limits apply bonus multipliers to your final score.
Bet on your own success to dominate the leaderboards! But don't be overconfident: if you fail, your time won't be ranked...
It's a simple game, designed to make improvement fun.
Piecewise is simple and straightforward, but it's got a little depth to it. You can get really good at this, if you want to. If you find it fun.
The game provides features to let you practice and track your improvement:
Personal record-keeping
Daily online leaderboards
...And additional content separate from leaderboards and other players:
Themed challenge boards
Practice mode
Endless mode
Made through hours of hard work and human artistry.
Piecewise contains NO generative AI output, and AI was not used in any capacity during the game's construction. I take pride in making my games, and refuse to let machines take the fun parts away from me.
I've also documented the game's development with developer commentary tracks, going over how and why I made this game. There's lots of insight on my design process, stories and struggles from development, and more!
Developer's Note:
Piecewise was made as an excuse for me to practice making an extremely polished game with a short and fun gameplay loop. It's small-scale, but I made Piecewise to the best of my ability, and built the game to the highest quality I'm currently capable of. I had a ton of fun making it, and I improved a lot as a developer.
It ended up being a lot more than a practice project in the end, clearly. I worked hard to pack it full of polish, style, juice, and satisfaction... and I hope you have a wonderful time playing it.
A lot of my favorite games boil down to presenting a challenge to beat, and using their gameplay to create a skill with some depth. It's up to the player to decide if they're having enough fun to try and master that skill... and that's scary to think about as a developer. The fact that you're interested enough to read this far means the world to me.
Thanks for your interest, and please enjoy Piecewise!
- ./yemáko/badgames.zip
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