Physics Clicker
About the Game
About the Game
Start with the most basic physical quantities: time, displacement
Transform them into new resources: heat, energy, force, momentum, mass...
Start and drive the system through clicking, gradually achieve automated operation, and build a complete physical system.
Core Gameplay
Build Systems: Combine and transform physical quantities to form production chains.
Cyclical Growth: Create cycles between different physical quantities to drive continuous system expansion.
Manage and Optimize: Allocate temperature, regulate current, and balance production efficiency.
Multiple Bases: Expand to multiple bases and build more complex system structures.
Game Features
Physical quantities as resources
Click-driven + automated growth
Incremental growth driven by cycles
Emphasis on allocation and efficiency optimization
System building from simple to complex
Goal
Keep your physical system running continuously and efficiently.
Available Tables (0)
View available tables...Events Timeline
View full events timeline...Initial Release