PentaPip

PentaPip

About the Game

Roll. Hold. Break the rules.

Roll five dice. Keep what you need. Score one category. Then turn those familiar choices into a roguelite build powerful enough to outscore five rule-changing bosses.

PentaPip starts with classic roll–hold–score strategy and builds from there. Between scorecards, spend your cash on Tricks, Runes, and Sigils. Combine their effects with bonuses and multipliers until an ordinary scorecard becomes a finely tuned scoring machine.

THE CORE LOOP

Build a winning strategy

A run spans five scorecards, giving your strategy time to grow. Clear a card, collect your payout, and visit the shop to decide what your build becomes next: buy an active tool, add a lasting rune to your setup, strengthen a promising combo, or keep your cash for the challenges ahead.

Nudge or flip a die. Copy a useful face. Reroll without spending a roll. Grow a category multiplier. Turn scoring choices into cash, then feed that cash back into your build. The strongest pickup is not always the right one: build for the scorecard in front of you and the boss awaiting you.

BUILD YOUR LOADOUT

Outscore the bosses

Every scorecard pits your final total against a boss. Each boss brings a modifier that changes how you value your dice, rolls, and scoring categories. Bosses can close categories, cut your rolls, freeze or scramble dice, tax your cash, or shut down Tricks. A comfortable strategy in one round may become a liability in the next.

The next boss is previewed before you leave the shop, giving you a chance to prepare an answer before the house tests your build. Read the rule, adapt your priorities, and score enough to advance.

THE BOSS CHANGES THE RULES

Turn small advantages into absurd scores

Early rolls are about survival. Late-game rolls are about making an entire build fire at once. Activate Tricks, exploit your Runes and Sigils, fill multiplied rows, and watch a plan assembled across several shops pay off.

LATE-GAME PAYOFF

Progress through Career Mode

Career Mode is a node-based progression system filled with new challenges and permanent unlocks. Choose your route through increasingly difficult nodes, complete escalating score targets, and face elite bosses that put your strongest strategies to the test.

Push deeper into the career map to unlock new Tricks, Sigils, Runes, Dice, and Tabletops, expanding both your strategic options and customization choices for future runs.

EXPAND YOUR ARSENAL

Same seed. Same challenge. Your decisions.

Every gameplay roll and shop offer is determined by the run seed. Replay the same challenge to refine your route, share a seed with friends, or compare scores knowing everyone started from the same conditions.

Daily runs give every player a common challenge to master. Competitive multiplayer lets players race in parallel on the same seed or face one another turn by turn on a shared scorecard.

Beat the standard five-scorecard run and you can keep pushing the build in Endless Mode.

Key Features

⚀ - Expanded Classic dice strategy: Roll five dice up to three times, hold what you need, and score one of 13 familiar categories while challenging a different boss every time. New bosses, new rules to beat, new challenges to overcome.

⚁ - Five-scorecard roguelite runs: Grow a build across five rounds by combining Tricks, Runes & Sigils, with bonuses and multipliers. Not ready to lose your build? Continue in endless mode and find out how long you can last!

⚂ - Career mode: Fancy new gear to work with? Expand your arsenal of tricks, challenges, and cosmetic options available across future runs by going through the career mode.

⚃ - Deterministic seeded runs: Replay challenges, share seeds, and compete under consistent conditions.

⚄ - Competitive multiplayer: Ready to have at it and beat your friends? You can compete 1 to 1. Wanna take on the entire world? Daily challenges with unique modifiers are available for anyone to beat on the global leaderboard.

⚅ - Community driven development: Got any suggestions? Found some things that don't work properly? Reach out to the dev team directly through the community forums or the Pentapip Discord server. We are open to all feedback.

Initial Release