PASSENGER x PRINCESS: NO HOPE // MUST DIE
About the Game
A CRACKED, EMPTY VESSEL.
A GIRL WHOSE SOUL IS BURSTING WITH LIFE AND HATE.
THERE CAN ONLY BE ONE FUTURE FOR THEM.
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Clover is a shell of a person, living an empty, isolating existence. While it struggles clumsily trying to figure out the basic aspects of its identity, its future seems like more of the same, with homelessness looming and no support from family or friends.
Lotus is an overachieving trust fund girl, beloved by those around her, while miserably drowning in boredom and empty relationships. She wants an escape.
And she knows about someone who might want it too. And if it doesn't, that doesn't matter — She'll make sure it does.
The two become hopelessly entangled as they embark on a morbid road trip to the Cobalt Belt, a gargantuan, anomalous zone where reality is suspended and return is all but impossible.
And if that doesn't kill them, Lotus has a hardware store built IED for guaranteed instant oblivion. Their fates were sealed the moment they met.
What freedom and joy can they claw back in the time they have left? How much pain will come with it?
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A linear visual novel. You cannot change the outcome, you can only watch.
Roughly 22K words of pain and manic longing. About 1-2 hours of reading.
Lively animated text effects to help convey the script's disordered, emotional turmoil.
A surreal and intense soundtrack from various artists. Gritty chaos paired with melancholy catharsis.
Moments of calm and reprieve amidst it all. There is some solace to be found alongside the intense pain and confusion.
A cleansing experience, like an industrial solvent for your soul.
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