One Last Sacrifice
About the Game
Most autobattlers reset after every match. One Last Sacrifice doesn't. Build a persistent deck of creatures across multiple battles. Craft them with Path of Exile-inspired modifiers. Unlock skills in a branching skill tree that shapes your playstyle. Six factions, 60+ creatures, and a perk system that makes every match play differently. Fight 1v1 or in 8-player elimination: sync or async.

The Order's leader, Maevor Atra, awakened the Eternal Vein - and with it, the Soul Callers gained the power to summon and command the restless. Some discovered an even more dangerous gift: trapping souls in jars, altering them, and commanding them at will.
Build your deck and enhance its creatures with Crafting! But even trapped souls don't last forever.
Venture into the untamed world of Lith e’nai, where an array of factions plot, scheme, and strive. You won't find fairies or dragons here.

As you gain experience and grow in power, new skills become available. They allow you to tailor the experience of combat to your liking. Yet the Arena's Crowd is never still, hungry for spectacle. Random Arena Perks add surprise to every encounter and put your decision-making to the test.

Pick one of three classes and chart your course through the vast skill tree.
Claim Notable Skills for sudden surges of power.
Active Skills add new abilities to your combat arsenal
Embrace Convictions and alter the foundations of entire systems
No pay-to-win
As a long time player of Cardbattlers and online games, I'm dreading pay to win elements. One Last Sacrifice will never sell player power. The game will be buy to play during early access and become free to play with V1.0 release.
Early players will receive additional inventory space over players joining at a later stage of the game.
In the long run, OLS is intended to become a seasonal game, financed via Inventory Space selling, cosmetics and potentially Story-DLC Content.
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View full events timeline...Initial Release
