One and Done

One and Done

About the Game

There is no turning back! [ONE & DONE]

Weapon Consumption & Switching

  • When a weapon’s gauge is fully depleted, it automatically switches to the next one.

  • Unpredictable weapon changes can turn the tide in your favor — or against you.

A 7-Floor Challenge

  • The deeper you go, the more complex and powerful the bosses become.

  • You must learn enemy patterns and adapt. Of course, that takes time.

Are you ready to give up?

  • You were this close. One more hit… just one more strike, and it would’ve been over.

  • The maze is always waiting for your next challenge.😎

Initial Release