Off the Clock: 13/F

Off the Clock: 13/F

About the Game

The Story


Late at night, you are the last one still working.

The lift is dead, so you step into the stairwell and start down from the 13th floor.

But every door you open leads back to the same office — the same desks, the same copier, the same emptiness. As if the stairs had no bottom.

And sometimes, something that doesn't belong to this decade has slipped in.

Gameplay


Off the Clock: 13/F is a first-person anomaly-spotting game with thriller and horror elements.

  • Anomaly found — take the fire exit.
  • No anomaly — take the staff exit.

The only thing you can rely on is your own memory.

The game contains dozens of anomalies. Some are subtle, and only careful observation will confirm them.

Some anomalies are marked by sound alone. Headphones are recommended.

The anomalies come from another era — a 1980s–1990s office slowly seeping into the present-day one you stand in. The warm glow of tungsten bulbs, a paper talisman taped behind a chair, a copier that starts on its own, a human shape bleeding through the wall.

They are quiet and restrained, and most of them will not hurt you. But every one of them is telling you how this building works.

Every anomaly is someone who never clocked out


They are still working.

Identify an anomaly correctly and you recover a memory fragment.

Put them together and you will learn what you are really walking down through — and why you were the one left until last.

Reaching the ground floor is not the end


After your first escape, the building opens one more door for you. Some things only appear once you already know the answer.

Features


  • First-person anomaly horror, easy to pick up, built on visuals, sound, behaviour and narrative
  • A memory-fragment archive that carries across runs, and more than one ending to find

The exit is just downstairs.

Off the clock, take the fire exit.

Initial Release