Nulla Via

Nulla Via

About the Game

NULLA VIA

Some places were never meant to be lived in again.

Wassim is a historian obsessed with World War II and the silences left behind by it.
His mother is French. His grandparents were among the civilians murdered in a small French village destroyed by SS soldiers during the war, a real massacre, documented, and left permanently abandoned as a memorial.

Decades later, Wassim travels alone to a nearby uninhabited town, sealed off by history and time.
No residents.
No rebuilding.
Only ruins preserved exactly as they were left.

He is there to understand what history refused to explain.

During his exploration of collapsed structures, an old unexploded charge detonates.

He survives .... or perhaps he doesn’t.

When Wassim regains consciousness, the town remains intact… but altered.
The streets feel occupied by ... shadows...
Dark silhouettes move without sound.
Figures appear where no living person could exist.

Wassim is dead?, hallucinating?, or trapped inside the final moments of consciousness after the blast?. The horror is psychological.

Psychological Horror in a Preserved War Ruin

NULLA VIA is a WW2 psychological horror experience set in a place where life was deliberately erased and never allowed to return.

  • Explore a fully abandoned town preserved as it was after the war

  • Traverse ruined homes, bunkers, mass graves, and silent streets

  • Experience environmental storytelling without exposition or narration

  • Witness echoes of violence replayed endlessly by shadowed figures

  • Use your guns.. use your camera... Fight for your life... or for your death...

Survival Against the Unkillable

Wassim can use authentic WW2 weapons Tommy Guns, Mosin-Nagants, Luger, and more... but bullets alone are meaningless.

Shadow entities cannot be killed by conventional means.

  • Use an old military camera fitted with a powerful flash bulb

  • Burn shadows into physical form using intense light

  • Reload flash bulbs manually under pressure

  • Only when exposed can enemies be damaged by fire or gunfire

Some entities resist even this.
Some exist only to watch.

Themes

  • Civilian massacres and historical silence

  • Inherited trauma across generations

  • Obsession with the past

  • The question of whether some places are meant to remain untouched

NULLA VIA

This town was never rebuilt for a reason.
And some paths were never meant to be walked again.

Initial Release